I am a big fan of The Walking Dead, and pretty much anything else horror-related. While I typically find zombies to be ridiculously cliche and overdone these days, the absolutely gorgeous art of this game really caught my attention. However, what truly makes this game amazing is that I legitimately played it for hours – and I’ve never played a game on my phone in my life.
See, it went like this.
I recently got a Moto E Android phone and for some reason, had the itch for the first time ever to try out a game – you know, see what all the fuss was about when it comes to mobile games. Since they’re as popular as ever, have a HUGE fan base, and make loads of money… I thought it was time I gave them some respect and check one out. If all mobile games in the future are like this one? I am in some serious trouble.
As many people know, lots of mobile games (and Facebook or web games – such as Zynga – for that matter) eventually make it (almost) necessary for you to buy something (tokens, gems, coins, stars, whatever) in order for you to keep continuously playing it. While I personally really hate that, I understand the logic behind it – a free-to-play game has to generate revenue somehow in order to make it profitable beyond ad revenue, yes? And these in-game purchases seem to make many free-to-play games a super lucrative business.
The Walking Dead: Road to Survival is no different in this respect. Eventually, if you’re impatient (like me) and use up all of your coins buying resources or training survivors, you either start playing the waiting game (which can be anywhere from 5 seconds to several hours in RTS), or you make an in-game purchase of coins which will let you continue on your fast-paced, thirsty-for-more gaming rate of hack and slash and fort building fun.
Now, I’ll admit that I didn’t buy any coins. I have to have some self-control being that I am currently unemployed and job hunting. But I will tell you – MAN, I wanted to. After hours of training characters, fighting missions, building up my base and raiding, I didn’t want to stop playing and start waiting. The action of the game really sucked me in, the thrill of moving along in the story kept me interested, and the comic book-like reading of the plot line made it all that much more entertaining to me.
At some point, things do get a little tedious. There’s a definite strategy to building your raid teams; for example, there are four “types” of fighters, each type has a weakness and a strength against other types. There are also skills called “adrenaline rushes” which allow your characters to perform special attacks or group healing effects after a certain number of regular attacks. Learning the ins and outs of these things are essential to being successful in raids and story progression. If I were you, I’d check out this article on Playoholic for some good strategic tips and tricks.
Ultimately, I am in love with this game. I’m told that the sixth installment (The Walking Dead: No Man’s Land) dropped on iOS earlier this month, which is great news for fans, but unfortunately means I cannot play it since I don’t have an iOS device. However, if history is any indication (not to mention current reviews), I am sure this new season will be just as wildly successful as previous ones – and fingers crossed that it drops on Android soon so I can feed my new addiction.